Hey all.. I was thinking about a new rule we could introduce with regards to the GWC's.
Before, we had the problem that the GWC's mean all strategy is forgotten, which was quite patetic. However, I'm thinking, and for every race but Bristol, Richmond, Loudon and the SCARTS World 600 this would not be a problem..
If we set 250 laps every time, we could easily follow the NASCAR rule of 3 GWC attempts, even at 240 lap races such as Dover, or the SCARTS World 600.. how about it? We would just make it very clear to players when the race will actually end, and follow NASCAR rules about the caution coming out on any lap before the final lap is started (in game), then there can be up to 3 attempts at a green white checkered finish.
The problem is Bristol, Richmond, Loudon and Charlotte Spring.. 250 lap events. We could "segment" them - so run 40/50 laps, mandate a 4 tyre pitstop, then /continue on the server - similar to a competetion caution. Alternatively we could reduce their distance by 10 laps.
Thoughts?
Before, we had the problem that the GWC's mean all strategy is forgotten, which was quite patetic. However, I'm thinking, and for every race but Bristol, Richmond, Loudon and the SCARTS World 600 this would not be a problem..
If we set 250 laps every time, we could easily follow the NASCAR rule of 3 GWC attempts, even at 240 lap races such as Dover, or the SCARTS World 600.. how about it? We would just make it very clear to players when the race will actually end, and follow NASCAR rules about the caution coming out on any lap before the final lap is started (in game), then there can be up to 3 attempts at a green white checkered finish.
The problem is Bristol, Richmond, Loudon and Charlotte Spring.. 250 lap events. We could "segment" them - so run 40/50 laps, mandate a 4 tyre pitstop, then /continue on the server - similar to a competetion caution. Alternatively we could reduce their distance by 10 laps.
Thoughts?