Here is Daytona for the Turbocharged Series race. I did what I could in the freetime I've had, but I've thought about it....
FILEFRONT:
http://www.filefront.com/17528224/Daytona Turbocharged.rar
MEDIAFIRE:
http://www.mediafire.com/download.php?q6i3bauf47hh7po
The fuel/tire situation I'm guessing can be fixed by raising the fuel slowdown value. The more fuel people take on to be competitive at the end, the more slowdown the car will encounter vs fresher tires.
Tires will still have dominance over fuel, but I'm thinking 3% tire slowdown and 2% fuel slowdown will balance just right and allow those stretching fuel to have a better shot of hanging on to win.
But if you have another suggestion, lemme know before the race tomorrow.
I did slightly tweak the track tire damage rate, but I know in the future, raising fuel load will allow more strategy for those who stay out, but still put them at a slight speed disadvantage, I'm thinking about one tenth of a second or less to fresh tires.
FILEFRONT:
http://www.filefront.com/17528224/Daytona Turbocharged.rar
MEDIAFIRE:
http://www.mediafire.com/download.php?q6i3bauf47hh7po
The fuel/tire situation I'm guessing can be fixed by raising the fuel slowdown value. The more fuel people take on to be competitive at the end, the more slowdown the car will encounter vs fresher tires.
Tires will still have dominance over fuel, but I'm thinking 3% tire slowdown and 2% fuel slowdown will balance just right and allow those stretching fuel to have a better shot of hanging on to win.
But if you have another suggestion, lemme know before the race tomorrow.
I did slightly tweak the track tire damage rate, but I know in the future, raising fuel load will allow more strategy for those who stay out, but still put them at a slight speed disadvantage, I'm thinking about one tenth of a second or less to fresh tires.