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    Green White Checker Finish Rules

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    Shyguy
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    Green White Checker Finish Rules

    Post  Shyguy on Tue Apr 10, 2012 11:30 am

    Hey all.. I was thinking about a new rule we could introduce with regards to the GWC's.

    Before, we had the problem that the GWC's mean all strategy is forgotten, which was quite patetic. However, I'm thinking, and for every race but Bristol, Richmond, Loudon and the SCARTS World 600 this would not be a problem..

    If we set 250 laps every time, we could easily follow the NASCAR rule of 3 GWC attempts, even at 240 lap races such as Dover, or the SCARTS World 600.. how about it? We would just make it very clear to players when the race will actually end, and follow NASCAR rules about the caution coming out on any lap before the final lap is started (in game), then there can be up to 3 attempts at a green white checkered finish.

    The problem is Bristol, Richmond, Loudon and Charlotte Spring.. 250 lap events. We could "segment" them - so run 40/50 laps, mandate a 4 tyre pitstop, then /continue on the server - similar to a competetion caution. Alternatively we could reduce their distance by 10 laps.

    Thoughts?
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    Shyguy
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    Re: Green White Checker Finish Rules

    Post  Shyguy on Tue Apr 10, 2012 12:03 pm

    To be clear, this is what I said to Burnout:

    There are two roads SCARTS can follow. One is the NASCAR type way, (the GWCs idea is represented by this) - more excitement as a tradeoff for sometimes a weird or unfair result. The other is the more traditional way, like what we have now. Sometimes the race can disappointingly end under caution, but at least 9/10 the result will be fair.

    I don't mind which route we follow - but if we wanted to follow the NASCAR way, then this would be the way to do it.
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    Burnout
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    Re: Green White Checker Finish Rules

    Post  Burnout on Tue Apr 10, 2012 12:23 pm

    As a whole I don't see this method working out too well for a couple of reasons...

    1. It's going to be harder to calculate fuel strategy when you see '250 laps' on the bottom of the screen. Sure it isn't that hard to do math in your head but I think it can lead to mistakes.

    2. SCARTS is broadening into a main league for Turbo Sliders, but one of the biggest turnoffs to SCARTS in past seasons has been 'crazy rules' resulting in a luck based winner. Many people never saw the point in racing a long race only to have the last few laps matter to determine the finish. Sure we could have a late race caution that bunches the field up for a two lap sprint anyways, but the likelihood of a deserving winner is greater. Whoever leads at the race ending mark is your winner, and that's how it should be.


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    Re: Green White Checker Finish Rules

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